Stationery Voyagers has been through numerous changes throughout the years; though this is clearly an understatement. The first idea for a story revolving around humanoid writing tools actually began in 1993.

Back then, a bored 3rd grader took to spending the dull moments in class experimenting with the concepts of anthropomorphizing abstract concepts. Mistaken for ADHD by the teacher, the Dozerfleet founder was really just trying to learn from watching television how to make it.

Magic the PencilEdit

The very beginnings of what would evolve into Stationery Voyagers involved four primary objects found in the 3rd-4th grade room of Holy Trinity Lutheran School on Burlingame Ave. in Wyoming, MI in the years of 1992-1994.

The first of these was a simple No. 2 pencil. Based on the popularity of Sonic the Hedgehog at the time, a short series was devised about the exploits of a pencil that could run really fast. The second object the desk in that classroom. All the desks resembled desert plateaus in Arizona. Magic's life in the desert served as basic amusement, and opportunity to explore the concept of character development even in spite the lack of sophisticated plot. The third object was a red pen, used as a correction pen when students would correct each other's papers. Correcto the Red Corrector Pen was Magic's sidekick; not that he was even necessary given the lack of sophisticated plots. The fourth object was a pair of scissors, often playing the role of a stork-like villain, along with the glue bottle. The idea gained no support back then. However, it formed the basic concept of a strong moral series that could be told with anthropomorphic stationery.

Gathering ideasEdit

Main article: List of Stationery Voyagers inspirations

Stationery Voyagers was ruled from almost the beginning to be a serious piece; with some room for humor and pop-culture spoofs. Over the years, influences for the story's universe have come from numerous sources.

Evolution of namesEdit

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Main article: Rejected Stationery Voyagers Names

In 2000, the idea for a series about humanoid writing tools resurfaced, much revised from the crude beginnings. There were eight planets in the Inktacto system, not six. The nature of the Muellex remained the same. The top speed of the Bindaf 3000, Mach 86, was decided from the very beginning. The 86 number was inspired by use of the number in Get Smart.